Class

Each class comes with an exclusive base Skill at d4 in addition to a selection of other Skills available through their Class. Each class also begins with a select list of equipment they make 2 purchases from for half price. Each class also has unique bonus edges which can be found under edges

Soldier

Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use many special ammo types as well as grenades.

  • Concentration(s) – Combat
  • Primary Trait – Agility

Battle Skills
o Adrenaline Rush (Base)
o Concussive Shot
o Frag Grenade
o Incendiary Ammo
o Disruptor Ammo

Starting Bonus Soldiers may start with 1 of the following: may purchase any weapon or armor for half price.

Adept

The Adept is the ultimate biotic, able to affect the physical world with the power of the mind. Adepts are durable and powerful manipulators of mass effect fields; they can use biotics to violently manipulate objects in the environment, including nearby enemy targets.

  • Concentration(s) – Biotics
  • Primary Trait(s) – Spirit

Battle Skills
o Singularity (Base)
o Throw/Pull
o Shockwave
o Warp
o Barrier

Starting Bonus Adepts may start with any 1 of the following: Adepts may purchase Light Armor, Pistol, or a Biotic Amp for half price.

Engineer

Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions.

  • Concentration(s) – Tech
  • Primary Trait(s) – Smarts

Battle Skills
o Combat Drone (Base)
o Incinerate
o Overload
o Cryo Blast
o Sabotage

Starting Bonus Engineers may start with any 1 of the following: Engineers may purchase Light Armor, Pistol, or an Omni-tool for half price.

Sentinel

Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.

  • Concentration(s) – Biotics, Tech
  • Primary Traits – Smarts, Spirit

Battle Skills
o Tech Armor (Base)
o Overload
o Warp
o Throw/Pull
o Cryo Blast

Starting Bonus Sentinels may start with any 1 of the following: Sentinels may purchase Light Armor, Pistol, Bioamp or an Omni-tool for half price.

Infiltrator

Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.

  • Concentration(s) – Tech, Combat
  • Primary Traits – Combat, Smarts

Battle Skills
o Tactical Cloak
o Disruptor Ammo
o Incinerate
o Cryo Ammo
o Sabotage

Starting Bonus Infiltrators may start with any 1 of the following: Infiltrators may purchase Light Armor, Sniper rifle, smg or an Omni-tool for half price.

Vanguard

Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.

  • Concentration(s) – Combat, Biotics
  • Primary Traits – Agility, Spirit

Combat Skills
o Biotic Charge (Base)
o Cryo Ammo
o Incendiary Ammo
o Shockwave
o Nova

Starting Bonus Vanguards may start with any 1 of the following: Vanguards may purchase Light or Medium Armor, Pistol, Bioamp, shotgun or any number of omni-blade programs and add-ons for half price.

Class

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